Ok, Now I did this, and the Multiply ends up being -.14356
Let's say EntityY() is Fixed @ 10 Units and the X and Z Axis are free to move with the keyboard. how do I incorporate the info above to make sure that the texture is Directly below my entity. I figured this would be easy and that there was a direct correlation. But My gosh I can't believe I haven't figured this out yet. Just another stubling block. Ya know I have always wanted to Make a lunar Lander type game since I had my first Computer the 'PET' I did the best I could with that system... and Again on the Amiga with Amos Basic.. Now it time for the 3d incarnation of my favorite game and Something so "Simple" is driving me nuts.
Does anyone have code examples?
Regards,
Eric
Let's say EntityY() is Fixed @ 10 Units and the X and Z Axis are free to move with the keyboard. how do I incorporate the info above to make sure that the texture is Directly below my entity. I figured this would be easy and that there was a direct correlation. But My gosh I can't believe I haven't figured this out yet. Just another stubling block. Ya know I have always wanted to Make a lunar Lander type game since I had my first Computer the 'PET' I did the best I could with that system... and Again on the Amiga with Amos Basic.. Now it time for the 3d incarnation of my favorite game and Something so "Simple" is driving me nuts.
Does anyone have code examples?
Regards,
Eric