Using a font for your graphics is pretty dumb. You'd have like no control over the graphics. As for sprites vs. textures, are you talking about 3D graphics? Because in that case, you're comparing apples to oranges. It's not an either-or thing; a sprite is the geometry, the texture is the image displayed on the geometry. So with a sprite you still need a texture. You could use a regular mesh instead of a sprite for the geometry, but either way you'll need a texture image.
card game advice
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