Ok Thanks for the Replies, I have been toying with formula for too many hours, sometimes when your too close to the problem it illudes you.
My Mesh Terrain is Centered at 0,0,0
The Terrain Mesh is 32 x 32 Then Scaled 10,5,10
My Ship Is At Entity Position 0,0,0
The Texture is 64 x 64 Scaled To .01
Looking from top down. Camera Rotated to 90,0,0
If I don't scale the Circle Mesh. It covers the entire Terrain... One big Circle.
As I scale the texture it starts to move to the upper right hand side of the terrain.
Every attempt I have made to keep the texture centered as I scale it, fails... I figure if I can maintain coords of the Actual Scaled Texture, I can create proper offsets.
The actual Scale of the Spot Texture is going to change dynamically in game. So it is important that I have something that works based on Texture Scale.
Also it's position must be directly linked to EntityX#(Ship) and EntityZ#(Ship).
Can you give me some more guidance.
What I am trying to produce is a "Landing Spot" At I get closer to the target landing area, A target Spot will appear and start to get bigger as I approach the terrain.
Thanks a million,
Eric
My Mesh Terrain is Centered at 0,0,0
The Terrain Mesh is 32 x 32 Then Scaled 10,5,10
My Ship Is At Entity Position 0,0,0
The Texture is 64 x 64 Scaled To .01
Looking from top down. Camera Rotated to 90,0,0
If I don't scale the Circle Mesh. It covers the entire Terrain... One big Circle.
As I scale the texture it starts to move to the upper right hand side of the terrain.
Every attempt I have made to keep the texture centered as I scale it, fails... I figure if I can maintain coords of the Actual Scaled Texture, I can create proper offsets.
The actual Scale of the Spot Texture is going to change dynamically in game. So it is important that I have something that works based on Texture Scale.
Also it's position must be directly linked to EntityX#(Ship) and EntityZ#(Ship).
Can you give me some more guidance.
What I am trying to produce is a "Landing Spot" At I get closer to the target landing area, A target Spot will appear and start to get bigger as I approach the terrain.
Thanks a million,
Eric