If KeyDown(200) Then ONEspeed#=onespeed#+ONEacceleration#
If ONESpeed#>ONEMaxspeed Then ONESpeed#=ONEMaxSpeed
If Not KeyDown(200) Then ONEspeed#=(ONEspeed#-(friction#/100))
Here's my code...
Unless it's VERY slow (but the TORQUE value is set at 8 (compared to the 15 in the turnentity command) by default) it doesn't seem to turn at all...
If ONESpeed#>ONEMaxspeed Then ONESpeed#=ONEMaxSpeed
If Not KeyDown(200) Then ONEspeed#=(ONEspeed#-(friction#/100))
If ONEspeed#<0 Then ONEspeed#=0 TurnEntity ONEBATMesh,0,15*(KeyDown(203)-KeyDown(205)),0 align ( ONEpivot, ONEBATmesh, ONEtorque# ) MoveEntity ONEPivot,0,0,ONEspeed# PositionEntity ONEBATMesh,EntityX#(ONEPivot),EntityY#(ONEPivot),EntityZ#(ONEPivot),1
Here's my code...
Unless it's VERY slow (but the TORQUE value is set at 8 (compared to the 15 in the turnentity command) by default) it doesn't seem to turn at all...