OK i have decided to make my own, as i need something quite specific for what i need.
So basically my thought last night were to make something like this:
First I program all the 'blocks' that i will be using in my game with types into my block placement program (a block can be a collection of entites, such as the texture, the collision box and the actual mesh)
then i make the block placement program able to generate a new type for the block if i need it, with some of the attrabutes enterable
my placement program then saves these types in blitzcode, then the types, when loaded in the game run through a building function for each different block and builds it in the game.
Is this a good way of doing it, or is there a better way, this will be my first time doing anything with types (array man normally) but i can't see anotherway of doing it.
So basically my thought last night were to make something like this:
First I program all the 'blocks' that i will be using in my game with types into my block placement program (a block can be a collection of entites, such as the texture, the collision box and the actual mesh)
then i make the block placement program able to generate a new type for the block if i need it, with some of the attrabutes enterable
my placement program then saves these types in blitzcode, then the types, when loaded in the game run through a building function for each different block and builds it in the game.
Is this a good way of doing it, or is there a better way, this will be my first time doing anything with types (array man normally) but i can't see anotherway of doing it.