You can do skyboxes with ANY rendering software that allows you to set the FoV to 90 degrees (both Vue and Bryce can do that). My personal experiences:
Bryce:
Nice raytracer > nice raytraced water & metal, hard to use. Basically sucks.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2986
Vue D'Esprit:
"French" GUI and usage ideology, but produces nice raytraced images. Can do great skies, plants & water. I was a member of the beta team when v2 was in development, so I might be bit biased. :)
http://binarybonsai.com/archives/2003/05/22/skyboxes/
http://www.e-onsoftware.com/Products/vue4pro/?Page=0&PrinterFriendly=1
If these are your choices, I'd choose Vue any day over Bryce.
Bryce:
Nice raytracer > nice raytraced water & metal, hard to use. Basically sucks.
* A special thanks goes to Gavin Bell who wrote an earlier tutorial on skyboxes for Gamasutra.com back in October 1998. He mentioned a quirk in Bryce´s FOV camera setting, which would yield unwanted results if you used the typical 90° FOV, he suggests using a 112.5° FOV. That is what will be used here.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2986
Vue D'Esprit:
"French" GUI and usage ideology, but produces nice raytraced images. Can do great skies, plants & water. I was a member of the beta team when v2 was in development, so I might be bit biased. :)
http://binarybonsai.com/archives/2003/05/22/skyboxes/
http://www.e-onsoftware.com/Products/vue4pro/?Page=0&PrinterFriendly=1
If these are your choices, I'd choose Vue any day over Bryce.