Turning To Face Objects

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DONT SHOUT AT ME!!!!

I know there's like a million and one other topics all concerning the same principle, but they just get over-complicated for what I want ((Really - it is dead simple ;-) )

All I need is code to slowly align (by +/- 'ONETORQUE') an object called ONEPivot to face the same way as a mesh called ONEBATMesh

I also need to know whether the value is +ve or -ve each loop.

That's it!!!!

sorry, can anyone provide this using the nomenclature described above???