Heightmaps - 16bit vs 32bit

Blitz3D Forums/Blitz3D Programming/Heightmaps - 16bit vs 32bit

Thanks Mr Farley,

I'm not 100% sure what you mean here. I'm creating the heightmaps in code so basically if I set the r/g/b to the same value for greyscale the image will take up less memory? I guess there's only one way to find out ...