Hi Folks,
Have you tried plotting a graph against the values and working it from there?
Alternatively, you could have 'adaptive progression', ie, the better the player is, the more difficult you make the next level. So for you the target would be 25 in 1 minute and for LiMei 20 in one minute. Do this based on the totals taken from previous levels.
Dunno if that'll help.
Later,
Jes
Have you tried plotting a graph against the values and working it from there?
Alternatively, you could have 'adaptive progression', ie, the better the player is, the more difficult you make the next level. So for you the target would be 25 in 1 minute and for LiMei 20 in one minute. Do this based on the totals taken from previous levels.
Dunno if that'll help.
Later,
Jes