game mechanics

Blitz3D Forums/Blitz3D Programming/game mechanics

SO I created a puzzle game where you try to match three across or down by plopping a new colored piece between or next to other pieces ofd the same color.

And I began to think about game mechaincs.

Program flow etc.

I thought that I would make the time decrease as you went up a level... OK did that.

I thought that I would make the points for creating a set go up as you went up a level... did.

But NOW:

What I am trying to do is figure out the optimum number of matches made so a player CAN advance to the next level... as it is now advancement is qutomatic... I don't think that brings enough psychological pressure to bear...

I can make about 40 matches in 2 min... about 20 in 1 min... LiMei can make about 23 in 2 min and 16 in one min...

I suppose this is a maths thing... I know there is reasearch out there for this... where do I ifnd it? How do I figure out a logical progression chart to program my game better?

Oh yeah... level 1 2min, level 2 1:45, level 3 1:45,level 4 1:30 etc etc etc... down to 0:45 by level 11... and stays there...

-RZ