I've been experimenting with single surface systems (as you might guess from my recent topics), and now I'm trying to display overlapping quads.
I believe the way to do this when creating the texture, to include the Mask flag (4). This is after I have used ClearTextureFilters.
However, when doing this, nothing appears on my screen. If I apply no mask, everything's fine except the graphics overlap horribly, as you'd expect. After experimentation I found out that setting any texture flag makes my graphics disappear.
Any help? It's a basic quad system, nothing too complex. I'm in a hurry (sadly), I'll get the code up later if necessary. Thanks.
I believe the way to do this when creating the texture, to include the Mask flag (4). This is after I have used ClearTextureFilters.
However, when doing this, nothing appears on my screen. If I apply no mask, everything's fine except the graphics overlap horribly, as you'd expect. After experimentation I found out that setting any texture flag makes my graphics disappear.
Any help? It's a basic quad system, nothing too complex. I'm in a hurry (sadly), I'll get the code up later if necessary. Thanks.