Heightmaps - 16bit vs 32bit

Blitz3D Forums/Blitz3D Programming/Heightmaps - 16bit vs 32bit

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A height on a height map is only 8 bit. Use a (256 colour) grey scale image.

16 bit colour image has less bits on the red channel.

3 x 8 bit images uses the same memory as 1 24 bit image. So if you use grey scale images for your land types etc too then you'll be fine without the need to worry 32 bit speed problems.