Thanks for information, I didn't realize the toolbox page.
What I'd like to see is a workflow process of different tools. On the Slim Shady web site, something like that: (something like how to cook a delicious dish :)
---------------------------------------------------------
Possible Workflow (forget what I said about Decorator Problems before):
* Use Maplet to generate a main Building Mesh and save it without Lightmap.
* Load it in SlimShady and merge additional static Meshes, eg. furniture.
* Load the lightmapped result of SlimShady in Decorator and finish Texture works.
OR
* Use Maplet to generate a main Building Mesh and save it without Lightmap.
* Load the non-lightmapped Maplet-mesh in Decorator and do some Texture works.
* Load it in SlimShady and merge additional static Meshes, eg. furniture.
What I'd like to see is a workflow process of different tools. On the Slim Shady web site, something like that: (something like how to cook a delicious dish :)
---------------------------------------------------------
Possible Workflow (forget what I said about Decorator Problems before):
* Use Maplet to generate a main Building Mesh and save it without Lightmap.
* Load it in SlimShady and merge additional static Meshes, eg. furniture.
* Load the lightmapped result of SlimShady in Decorator and finish Texture works.
OR
* Use Maplet to generate a main Building Mesh and save it without Lightmap.
* Load the non-lightmapped Maplet-mesh in Decorator and do some Texture works.
* Load it in SlimShady and merge additional static Meshes, eg. furniture.