Workflow?

Blitz3D Forums/Blitz3D Programming/Workflow?

If I am single persion "indie", what is the desire workflow to create a 3D game? And what tools prefer in each process.

For example, what tools to create indoor level, lightmap, terrain, character modeling? Is there performance issue if the indoor map is too large? level editor (any)? sound, music?

Blitz 3D is simply a language+3D engine, I still not get down to create a game.