Converting an Image to a texture

Blitz3D Forums/Blitz3D Beginners Area/Converting an Image to a texture

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Video cards require textures to be powers of two. Always have and probably always will.


Umm...textureRect? The only downside to a non power of 2 texture is your uvs are mapped in real pixel space, rather than 0 to 1.

(B3d can't use 'em, but video cards do support them, and now.)