Heightmaps - 16bit vs 32bit

Blitz3D Forums/Blitz3D Programming/Heightmaps - 16bit vs 32bit

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

If I create a 32bit heightmap and use this in a 16bit graphics mode I've just realised that it's less smooth. Is the best way to achieve smoother transitions with the same results as 32bit mode some form of blurr function?

Does anyone have one which can blurr just one colour - I use red for heightmap, green for land type and blue for object placement.

The heightmap is a wrappable on so the blurring must wrap too.

Any other ideas welcome - prefer to use 16bit mode as it's much faster on my set up.

Cheers