4 updates a second is just fine for most game types. Dreamora, you don't really seem to know what you're talking about.
Andy, it sounds like this is a TCP problem. Do you get the same problem if you make a small test program using TCP to transfer 512+ byte packets? That way I could look at your code and try and find a workaround. Either that or use UDP (RottNet or BlitzPlay) :-)
Andy, it sounds like this is a TCP problem. Do you get the same problem if you make a small test program using TCP to transfer 512+ byte packets? That way I could look at your code and try and find a workaround. Either that or use UDP (RottNet or BlitzPlay) :-)