Okay after some playing with it and getting help from other blitz3D guys, i finally figured out my problems...
1. i had Collision 4,5,3,1
where 4 was my cube and 5 was my bullet, so i was basically saying my box was a sphere and my bullet was a box...
2. my guns were not set to global, So when i finally got the entitycollided() command to work.. the game wouldn't launch because it said entity did not exist...
3. Once i put a if player <> 0 or player2 <> 0 i had more errors in the main loop i was required to fix... also had some bugs for example you could shoot while the player was dead... had to fix those
4. The guns weren't hiding when they were hit, i had to add hideentity to get rid of em...
Now my collisions are working once again! thanks for your help!
1. i had Collision 4,5,3,1
where 4 was my cube and 5 was my bullet, so i was basically saying my box was a sphere and my bullet was a box...
2. my guns were not set to global, So when i finally got the entitycollided() command to work.. the game wouldn't launch because it said entity did not exist...
3. Once i put a if player <> 0 or player2 <> 0 i had more errors in the main loop i was required to fix... also had some bugs for example you could shoot while the player was dead... had to fix those
4. The guns weren't hiding when they were hit, i had to add hideentity to get rid of em...
Now my collisions are working once again! thanks for your help!