Spot on Texture

Blitz3D Forums/Blitz3D Programming/Spot on Texture

load a texture on a handle with flags set to clamp U and V (can't remember those off the top of my head).

mytex = loadtexture("Spot.png",flags)

apply the texture on the next channel to your terrain

entitytexture terrian,mytex,0,2

Then move it around with positiontexture mytex,x,y (values go from 0-1)

Also play with scaletexture mytex,x,y too.

That should get you started.