I hadn't realised that asset of readbytes however there would still be complications in using that because it would meen I could keep a stable connection for 14 players but anything beyond that is just not going to get through.
That's why i'm trying to increase the buffer size for each connection. I would have thought it would just be 1 command, but BB doesnt seem to have it :/. I wonder if UDP has a similar limit?
512 bytes is only 4kbits. I'm trying to use 1152 which is 9.216kbit, 4 times a second is 36.504k/bits a second, which doesnt seem excessive to me, especially as some commercial games are now demanding LAN/Broadband to play multiplayer.
That's why i'm trying to increase the buffer size for each connection. I would have thought it would just be 1 command, but BB doesnt seem to have it :/. I wonder if UDP has a similar limit?
512 bytes is only 4kbits. I'm trying to use 1152 which is 9.216kbit, 4 times a second is 36.504k/bits a second, which doesnt seem excessive to me, especially as some commercial games are now demanding LAN/Broadband to play multiplayer.