Spot on Texture

Blitz3D Forums/Blitz3D Programming/Spot on Texture

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ive done this two ways, one is to constantly have a hidden pivot, reset it to your ships location, and mvoe it directly down, Have it set to collide with the floor. You can then simply just position a "shadow" entity at that location..

However, this is outdated and i know it can be done with linepick. However, ive never used that command, so i darent explain it!