Spot on Texture

Blitz3D Forums/Blitz3D Programming/Spot on Texture

I have a Mesh Terrain, and a Lunar Lander type ship.. As I get close to the ground it's hard to tell how far above I am are... I was thinking of a shadow system, but Most of the ones I see are a little more complicated than I need. I just want a landing spot to appear directly below the Lander. It should scale accordingly, as I get close to the ground it gets bigger. My landing Spot will probably be just an 'X' with a circle around it. Once i learn how to implement this I can get fancy. How can I apply a second texture, my landing spot at just the right location. I really hope I made sense. I'm sure it has to do with multitexturing.

Regards,
ERic