Wings 3d is fast as a modeller can be. Is just knowing its workarounds, as with any tool.
Need to know well the use of the hole material to export deleted faces, export always as obj , also.
And have a good manage of the outliner window, list of objects etc.
It's not learnt in a pair of days, like in any othe rsoftwares...the advantage of wings is you learn its basics very quick. But has got a lot more.
I too use wings+ultimate unwrap. And have used it in a game company. And the levels and objects ended in Maya finally to export to the engine.
I have seen a full level done in Wings, way long ago...when Wings was half powerful as is now.
Was a pretty decent scenery , and very low pol.
I have done every type of building with wings...though I was more the character modeller, but when there's few people, you do all at the end.
Is not as hard as to learn Blender, Open Fx or Max. is quite easier, but the cool tricks are not learnt inmediately.
It can act simply as a level editor in what is the geometry, but also rocks for characters.
Need to know well the use of the hole material to export deleted faces, export always as obj , also.
And have a good manage of the outliner window, list of objects etc.
It's not learnt in a pair of days, like in any othe rsoftwares...the advantage of wings is you learn its basics very quick. But has got a lot more.
I too use wings+ultimate unwrap. And have used it in a game company. And the levels and objects ended in Maya finally to export to the engine.
I have seen a full level done in Wings, way long ago...when Wings was half powerful as is now.
Was a pretty decent scenery , and very low pol.
I have done every type of building with wings...though I was more the character modeller, but when there's few people, you do all at the end.
Is not as hard as to learn Blender, Open Fx or Max. is quite easier, but the cool tricks are not learnt inmediately.
It can act simply as a level editor in what is the geometry, but also rocks for characters.