Thanks all, I will release a demo as soon as possible still need to clean up allot of things.
Magitta: The terrain is mesh based, but there are no voxel functions yet. What do you mean by cartoon like maps?
mearrin69: I have not got an idea about price yet.
jfk: Thanks, your grass does look good, as for LOD/VIS im keeping it all simple, at the moment the editor is locked at 30fps and I have not had any speed issues, what i do is export the world as chunks and then autofade them in and out. I also have my own .bld format for the buildings, where you define entrances and then the engine will switch from outdoor to indoor.
Magitta: The terrain is mesh based, but there are no voxel functions yet. What do you mean by cartoon like maps?
mearrin69: I have not got an idea about price yet.
jfk: Thanks, your grass does look good, as for LOD/VIS im keeping it all simple, at the moment the editor is locked at 30fps and I have not had any speed issues, what i do is export the world as chunks and then autofade them in and out. I also have my own .bld format for the buildings, where you define entrances and then the engine will switch from outdoor to indoor.