skybox and fog problem

Blitz3D Forums/Blitz3D Programming/skybox and fog problem

Throw this into yer code

EntityFX SkyboxID,9


That'll disable any lights affecting the skybox (flag 1), and fog (flag 8)

Anyway, as for movin the skybox, just set its EntityX\Y\Z to the target object....

If you want a great example on this, check out the Castle Demo if you got it, should be under "B3d\Samples\Blitz 3d Samples\mak\castle" in the blitz directory....I'm unsure if that was includin when Blitz3d itself was offered only in a download format, whereas it used to be physical, on a CD, with craploads of stuff.....