I tried 0,0 100,100 200,200 300,300 400,400 500,500 and I changed the bh image to an 800,600 black image so if it worked I would be able to see it no matter were it is. But it still doesn't work. What else can I try. Can I save the altered texture to an image file? That way I can inspect it more closely.
All this worked great when I was using 2D image commands but I couldn't use the image as a texture without first saving it to a file. Is there a way to convert an image directly to a texture from within Blitz3D?
Thanks
All this worked great when I was using 2D image commands but I couldn't use the image as a texture without first saving it to a file. Is there a way to convert an image directly to a texture from within Blitz3D?
Thanks