One issue I've noticed with this game that I also encountered with the last one is that, occasionally, when you throw the explosive, it dissapears. A few seconds later when the explosive is due to go off, I get a 'Memory Access Violation' error.
I'd say the centerpoint of the explosive is lining up with a polygon seam allowing the explosive to fall through. I assume the MAV is caused by a zero being returned by a pick operation. If so then you need to check for a zero return from the pick.
Something else to be aware of is that picks can sometimes pick between polygon seams too.
I'd say the centerpoint of the explosive is lining up with a polygon seam allowing the explosive to fall through. I assume the MAV is caused by a zero being returned by a pick operation. If so then you need to check for a zero return from the pick.
Something else to be aware of is that picks can sometimes pick between polygon seams too.