particle candy question - trails behind rockets

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in my game i'm launching multiple rockets quickly in sequence, and i want smoke trails coming from them.

ROCKETSMOKE=createemitter_smoke()
Emitter_SetScale ROCKETSMOKE,2.1

sets up one emitter

is there a way to use this one emitter to make smoke from multiple rockets?

i am now creating an emitter for each bullet, 200 of them at initialization(yes it slows things down to do this). if i don't do this, i get only one trail, from the last rocket shot.

is there any way to simply reference a existing emitter with another name instead of doing a whole new create, so that it doesn't balloon my software?