in my game i'm launching multiple rockets quickly in sequence, and i want smoke trails coming from them.
ROCKETSMOKE=createemitter_smoke()
Emitter_SetScale ROCKETSMOKE,2.1
sets up one emitter
is there a way to use this one emitter to make smoke from multiple rockets?
i am now creating an emitter for each bullet, 200 of them at initialization(yes it slows things down to do this). if i don't do this, i get only one trail, from the last rocket shot.
is there any way to simply reference a existing emitter with another name instead of doing a whole new create, so that it doesn't balloon my software?
ROCKETSMOKE=createemitter_smoke()
Emitter_SetScale ROCKETSMOKE,2.1
sets up one emitter
is there a way to use this one emitter to make smoke from multiple rockets?
i am now creating an emitter for each bullet, 200 of them at initialization(yes it slows things down to do this). if i don't do this, i get only one trail, from the last rocket shot.
is there any way to simply reference a existing emitter with another name instead of doing a whole new create, so that it doesn't balloon my software?