using point to point modelling and subdivisions very accurate car models are done...
Blender has some shape of nurbs, also enough tools for accurate modelling. But perhaps 2% of the people that I recommend it end up saying they dealed well with it.
Hamapatch is pure pacthes (kindda splines forming curved surfaces) I have used it tracing spline curves, and exporting with hi res level of obj.U can even set then number of polys I think, in the output. It can get as accurate as u want.
Anyway,ANY modeller has point to point modelling and subdiv, or allmost any.
Is not the tool, but the skills ;)
metasequoia, hamapatch, wings3d, anim8or allow u to make it. SURE. :)
metasequoia has been used for airplanes for simulators, and it has better tools for point to point modelling than all the rest mentioned.Don't like much the tracing image solution but can do. Wings also..saw really accurate models with image plane ref planes and "contour tracing" (as it can't do point to point) Indeed, I use wings3d for this.
I uploaded some pics as a proof. from a BLENDER user:
http://picserver.org/view_image.php/98SRL4QX0Q36/picserver.jpeg
and from a anim8or user (while I think Wings3d beats both...)
http://picserver.org/view_image.php/67AUO81O6NSZ/picserver.jpeg
same software, another guy...
http://picserver.org/view_image.php/9375W67NJ122/picserver.jpeg
http://picserver.org/view_image.php/US09UR2TD488/picserver.jpeg
and another using other free moedlling package, Zmodeller..this guy didnt use subdivisions..., what a heck of a task...
http://picserver.org/view_image.php/03I13EJY8N3O/picserver.jpeg
But never ever judge a software for what certain user makes...one way or another it can be wrong...
Blender has some shape of nurbs, also enough tools for accurate modelling. But perhaps 2% of the people that I recommend it end up saying they dealed well with it.
Hamapatch is pure pacthes (kindda splines forming curved surfaces) I have used it tracing spline curves, and exporting with hi res level of obj.U can even set then number of polys I think, in the output. It can get as accurate as u want.
Anyway,ANY modeller has point to point modelling and subdiv, or allmost any.
Is not the tool, but the skills ;)
metasequoia, hamapatch, wings3d, anim8or allow u to make it. SURE. :)
metasequoia has been used for airplanes for simulators, and it has better tools for point to point modelling than all the rest mentioned.Don't like much the tracing image solution but can do. Wings also..saw really accurate models with image plane ref planes and "contour tracing" (as it can't do point to point) Indeed, I use wings3d for this.
I uploaded some pics as a proof. from a BLENDER user:
http://picserver.org/view_image.php/98SRL4QX0Q36/picserver.jpeg
and from a anim8or user (while I think Wings3d beats both...)
http://picserver.org/view_image.php/67AUO81O6NSZ/picserver.jpeg
same software, another guy...
http://picserver.org/view_image.php/9375W67NJ122/picserver.jpeg
http://picserver.org/view_image.php/US09UR2TD488/picserver.jpeg
and another using other free moedlling package, Zmodeller..this guy didnt use subdivisions..., what a heck of a task...
http://picserver.org/view_image.php/03I13EJY8N3O/picserver.jpeg
But never ever judge a software for what certain user makes...one way or another it can be wrong...