Collision Problem

Blitz3D Forums/Blitz3D Programming/Collision Problem

Hmm.

I am looking for clues here so I placed this code in around the 'Repeat' command.

;*************

Collisions 2,1,1,2


Global peter=CreateCube()
PositionEntity peter,0,0,-25
ScaleEntity peter,8,8,8
EntityColor peter,255,255,0
EntityType peter,1
EntityRadius peter,7



Repeat ;Begin Main Loop


If EntityCollided(peter,2)=True Then
EntityColor peter,Rnd(255),Rnd(255),Rnd(255)
EndIf


TurnEntity peter,0,1,0
; Cls


;*******************

AND change the following:

EntityRadius b\sphere, 10
EntityRadius b\sphere2,10

In the bullet subroutine.



This produces a Borg cube in front of you turning. interestingly the colour doesn't change but your bullets bounce off it. Showing the collision is working in one aspect - so check the aliens codes.

btw I think you can get rid of the cls call too


IPete2.