Inverse Kinimatics - b3d

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Thanks IPete,

The thing is that I want to do real-time IK in blitz - in stead of 'baking animation in the b3d file' and playing animation-sequences at runtime.

I would like to have a 'hand pivot' that I can move to a location wich would automatically solve & rotate the upper-arm/lower-arm/hand bones accordingly..

I'm actually looking for a bit of (simple) code that can help me started. I've found articles on the ik-math's and all that but that's unfortunately way over my head :(

I'll check out that link you gave me.
Cheers mate!

Danny