Slenkar - those entities are actually a set of single surface quads. I use 1 surface per troop type. Quads are used for the infantry and cavalry, and models for the artillery. Quads are also used for the wheat fields, trees and smoke. The terrain is a mesh terrain not a blitz terrain, the buildings are basic models made in Milkshape.
I guess still pictures can be a little deceptive when you are using sprites as opposed to 3d models for units.
On my 500 Mhz PC I can have around 1500-2000 soldiers running around at once.
I guess still pictures can be a little deceptive when you are using sprites as opposed to 3d models for units.
On my 500 Mhz PC I can have around 1500-2000 soldiers running around at once.