WarpZone
I completely sympathise. I expended so many hours trying to sort a workflow that didn't contain hidden fishhooks and would give me control in terms of animation and surface properties.
My final workflow has turned out to be
(level geometry)
Lightwave6.5 -> terrabit's LW convertor -> Blitz (and a block of code to setup surface layers/fx based on texture
(animation)
Lightwave6.5 -> directx file -> unwrap3d -> Blitz
I completely sympathise. I expended so many hours trying to sort a workflow that didn't contain hidden fishhooks and would give me control in terms of animation and surface properties.
My final workflow has turned out to be
(level geometry)
Lightwave6.5 -> terrabit's LW convertor -> Blitz (and a block of code to setup surface layers/fx based on texture
(animation)
Lightwave6.5 -> directx file -> unwrap3d -> Blitz