giles

Miscellaneous Forums/Content Creation Tools/giles

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Thanks,

The level was created in GTK Radiant.

The map was converted to VRML using this program:
http://home.snafu.de/hg/vrml/q3bsp/q3bsp.html

It was imported into 3D Studio Max as a VRML and then converted to a .b3d file using B3D Pipeline.

The final lightmapping, flares and trigger positions etc were added in Gile[s].

I checked with the GTK Radiant people before using this work flow and it is acceptable for non-commercial demos.

Here's the email correspondance I had with ID Software:

>---------------------------------------------
From: "Timothee Besset" <ttimo@...;
Subject: Re: Non Commercial Use Of GTKRadiant
Date: 05 April 2004 13:09

Yep, GtkRadiant is free for non commercial use. Your situation falls
completely in this case, so please go ahead :)

TTimo

>---------------------------------------------------
> Hi,
>
> Would it be legally acceptable to use GTK Radiant for a Non-Profit,
> Non-Commercial project that I'm currently doing with students at a
> local college.
>
> What I want to do is get the students to create a level using GTK
> Radiant and convert the exported BSP file to a VRML file using this
> program: http://home.snafu.de/hg/vrml/q3bsp/q3bsp.html
>
> Then, import the VRML into 3D Studio Max before exporting again to a
> .3DS file.
>
> My game engine can then load the .3ds file format, allowing us to
> create a playable demo that showcases the student's level. Thus,
> creating a playable demo for each student.
>
> Regards,
>
> Rogue Vector