ALE+Blitzgrass+Blitztree

Miscellaneous Forums/Blitz Showcase/ALE+Blitzgrass+Blitztree

I'm pretty sure the only thing that would need altering is any reference to the TerrainY() command.
As ALE uses standard meshes instead of Blitz terrains, you need to use a single linepick straight down instead.
I'd sort it out for you, but I don't own BlitzTree or BlitzGrass (yet) so I can't. I've posted the code to replace TerrainY on this forum before though, so do a search ;)