I'm pretty sure the only thing that would need altering is any reference to the TerrainY() command.
As ALE uses standard meshes instead of Blitz terrains, you need to use a single linepick straight down instead.
I'd sort it out for you, but I don't own BlitzTree or BlitzGrass (yet) so I can't. I've posted the code to replace TerrainY on this forum before though, so do a search ;)
As ALE uses standard meshes instead of Blitz terrains, you need to use a single linepick straight down instead.
I'd sort it out for you, but I don't own BlitzTree or BlitzGrass (yet) so I can't. I've posted the code to replace TerrainY on this forum before though, so do a search ;)