I found looking at some of the single surface code in the archives very useful as an aid to understanding. Some of the 'particle systems' and '2D text in 3D' use single surface, but there are others too.
In case you are unaware, the more surfaces you have in your application, the slower it will run. So, without going to extremes, its always best to minimise your surfaces. Coding single surface is more difficult (at least initialy) and goes against what feels to be the 'natural' way of doing things!
Rhy Out
In case you are unaware, the more surfaces you have in your application, the slower it will run. So, without going to extremes, its always best to minimise your surfaces. Coding single surface is more difficult (at least initialy) and goes against what feels to be the 'natural' way of doing things!
Rhy Out