I've just posted this code on the other Army men thread, but maybe it's suitable for here also -
www.jameskett.dsl.pipex.com/splatterfest.zip
it siumlates sprites with a single surface system, allowing you to animate them by moving the UVs of each quad. They clip correctly as they are just another 3d poly, and it seems to be able to cope with quite a lot before slowing down.
www.jameskett.dsl.pipex.com/splatterfest.zip
it siumlates sprites with a single surface system, allowing you to animate them by moving the UVs of each quad. They clip correctly as they are just another 3d poly, and it seems to be able to cope with quite a lot before slowing down.