giles

Miscellaneous Forums/Content Creation Tools/giles

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Overall, I am pretty happy with the results. I think this will work well for the static mesh pipeline. I'll calculate static mesh lightmaps in Giles, load the referenced meshes in CShop 5, and apply hardware lighting to make them fit into their surrounding lighting environment.

My only real complaint is the lightmapper seems to soften edges on a "minimum angle" routine, rather than using the vertex normals. This is bad, because those small pipes are 4-sided cylinders, but small enough that they look good if the edges are smoothed, Giles gives them hard edges, then gives a soft edge on smaller angles that are supposed to be hard (by the vertex normals).