Oh yeah, I always forget that PKZIP truncates anything over 8 places.
OK. Rename the one that's named WA955 etc to walk.bmp and change the sprite load to the same name. Then rename walk~1 to walkingnorth.bmp and then the code will run.
OK. Rename the one that's named WA955 etc to walk.bmp and change the sprite load to the same name. Then rename walk~1 to walkingnorth.bmp and then the code will run.