lag in camerapick()

Blitz3D Forums/Blitz3D Programming/lag in camerapick()

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In fact pickedtime() actually returns the fraction of length along the pickline that a pick was detected rather than the actual time, so it provides a delta reference. The docs are, ehem, somewhat misleading in this respect. For a camerapick I think the range of the pickline will be from near to far. [Edit] No, it seems to ignore the near value. So it will pick from the camera position out to the camera far value.

Anyway I think we need to see some code, because I have not noticed any lag here, though picking after modifying a large mesh may well be delayed, because as I understand it blitz has to update its internal collision data. Not that this process is explained in the docs, but thats probably just as well considering how they describe pickedtime().