In fact pickedtime() actually returns the fraction of length along the pickline that a pick was detected rather than the actual time, so it provides a delta reference. The docs are, ehem, somewhat misleading in this respect. For a camerapick I think the range of the pickline will be from near to far. [Edit] No, it seems to ignore the near value. So it will pick from the camera position out to the camera far value.
Anyway I think we need to see some code, because I have not noticed any lag here, though picking after modifying a large mesh may well be delayed, because as I understand it blitz has to update its internal collision data. Not that this process is explained in the docs, but thats probably just as well considering how they describe pickedtime().
Anyway I think we need to see some code, because I have not noticed any lag here, though picking after modifying a large mesh may well be delayed, because as I understand it blitz has to update its internal collision data. Not that this process is explained in the docs, but thats probably just as well considering how they describe pickedtime().