That's pretty close. The sprite needs to have at least 3 different animations, one for when it's viewed from behind, one from in front and one from a side view so that when the sprite is walking a certain direction it will be displaying the correct animation as seen from whatever angle it is seen. Make sense? Problem is, when I use three seperate sprites, one facing north(front view)one facing south(behind view) and one from the side when the sprite is viewed from any angle you can still see the other sprites, kind of like making those 45 degree angle trees some people use. All in all I think this is a lost cause. Matty pointed me to some Quad code, but I never got it to work and it's a lot more complicated than what I need.
I'm wondering if i just go ahead and use MD2s how big a hit I'll take if I have armies over a hundred joes or so?
Obviously, I've been playing a lot of Codemasters "Soldiers: Heroes of WW2" and "C&C Generals"
(Which has a great WW2 Mod called Blitzkrieg II"
Thanks
I'm wondering if i just go ahead and use MD2s how big a hit I'll take if I have armies over a hundred joes or so?
Obviously, I've been playing a lot of Codemasters "Soldiers: Heroes of WW2" and "C&C Generals"
(Which has a great WW2 Mod called Blitzkrieg II"
Thanks