Bot,
Thanks for the insight, I figured out my camera problem. And it seems to work pretty well. I Place a camera target at 0,5,-10 relative to the lander, and made the Parent another Pivot.
Center=CreatePivot(Lander)
Target=CreatePivot(Center)
I check the angle of the Camera to The Lander and rotate the Center pivot to match, This way as I'm flying past the camera, The Camera swings around the lander. It's like it is trapped in a 10 unit circle around the lander. It's pretty smooth coming from an amature like me.. :)
Regards,
Eric
Thanks for the insight, I figured out my camera problem. And it seems to work pretty well. I Place a camera target at 0,5,-10 relative to the lander, and made the Parent another Pivot.
Center=CreatePivot(Lander)
Target=CreatePivot(Center)
I check the angle of the Camera to The Lander and rotate the Center pivot to match, This way as I'm flying past the camera, The Camera swings around the lander. It's like it is trapped in a 10 unit circle around the lander. It's pretty smooth coming from an amature like me.. :)
Regards,
Eric