For smoothed objects, maybe a simple per-vertex LightMesh() is the better option. :)
This is a quite old code, the planer mapping is not suitable for smoothed objects, there are much better unwrapping algorithms for this.
FredBorg, what about a gile[s] SDK, possible? :)
This is a quite old code, the planer mapping is not suitable for smoothed objects, there are much better unwrapping algorithms for this.
FredBorg, what about a gile[s] SDK, possible? :)