Well, I'd say it depends. The problem I see with this method is that at any time you don't have control over one of the axis of rotation. For instance, as in my sample, the camera is rotating around the lander.you can apply a thrust but then half a second later (after turning 90 degrees) you can't stop that rotation. Perhaps if the y axis of the joystick did pitch thrusts(relative to camera) and the x axis did roll thrusts (relative to camera) it could work pretty well with tweaking as to how much the joystick affects it. Maybe trigger to do a thrust (or perhaps z axis of joystick, maybe user-settable) and button 2 for super thrust maybe (very bad for fuel).
tokamak physics thread 4
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