CubeMapping and Normal Mapping

Blitz3D Forums/Blitz3D Programming/CubeMapping and Normal Mapping

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Rob can normal mapping work with more then one light source and ambientlighting on? I tryed turning ambient on but it didn't affect the mesh. Would it be complicated to calculate normal maping for more then one light? Is it even nessecery to have more then one light?