Storm in a teacup? take a look...

Miscellaneous Forums/Blitz Showcase/Storm in a teacup? take a look...

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What's the interface like? Do you just fly around adding and carving spheres in realtime? Or is there a more controlled, organized interface availible? (Front/Side/Top views, etc.)

Also, the lighting looks rather odd in the later screenshots. In screenshots 3 and 4, for example, why is there that line of light and darkness all the way around the level? Especially in #3, since the sun (the actual source of light)is clearly visible BEHIND the cliff being illuminated.

Was this merely an example of the person using Storm not taking into account the skybox when placing the light source? Does storm even DO the lighting, or did you use a different tool for that?

I would instantly buy this tool without a second thought, just based on the screenshots, if it cost around 20 bucks. If I got a demo in my hands and I could figure out exactly what it does and doesn't do, then depending on the functionality and features, I might go as high as 50 bucks. I'm an independant, spare-time developer and Blitz is just a hobby to me. There are a lot of tools out there, and I prefer to stick to the free ones, but this one may be worth purchasing for my terrains.

By the way, if all your artists are clammoring to be the guy working on terrains because the tool is so nice, then you should teach the tool to make indoor maps and 3D models, too. :P

The indoor maps part wouldn't be too hard... just teach it to use cubes instead of spheres as the basic shape, and add features from there as requested. Creating a humanoid or monster model with this tool might not be too difficult, either... just add a function that can be used to force bilateral symetry. :) Of course, animation would be another story... and I'm looking at it from an oversimplified perspective. (For all I know, cubes might not work with the existing underlying mathematics. :P)