Checking if an entity is in a box

Blitz3D Forums/Blitz3D Programming/Checking if an entity is in a box

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I would suggest two things:

1. Find a way to seperate the room as it's own mesh and load it seperatly. Then you could set up collision for the room as it's own seperate entity.

2. Create a pivot point for the room, then setup collision for that pivot point, and increase the pivot points range.