tokamak physics thread 4

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 4

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

TOKRB_SetRotation can set the rotation but be warned it messes up collisions, so best it's probably best to use turning impulses (and more realistic) as I (in the playerfactory forums) and dillpickle have suggested.

Also, if you never need your lander to collide with spheres or capsules, I would suggest using it as a convex body at first. If this proves problematic you could always switch to geometry based, even though I don't know of any problems.