Model / Animation advice needed

Blitz3D Forums/Blitz3D Programming/Model / Animation advice needed

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I'd say...go for modelling in Wings3d, map in Ultimate Unwrap, animate in Character Fx. But long road till you learn all that, in case you arrive.

Bones and weights models are spcially good for many frames, hi res meshes. Poser models use to be hi res, too much.

I don't like Milkshape (though I bought it) at all for animation (for other stuff, yes) as it has only weight of 1.0 or 0. Not too good human meat bending.

BTW, I think u can change later on the tga with same name for one of 24 bits, in med I dunno...I used to create the anim in Quake modeller, and make th etexturing and uvmapping in NST, but long ago.

Character FX allows exporting as md2, but has its problems there.

My fav path is Wings3d-> ultimate unwrap-> character fx->(b3d or x format) -> Ultimate unwrap (for welding or some more editing) -> direct to whatever the engine.