you are right, tho there are sounds, but the mix is bad, so you don't hear them most times. there's winds, power generator, water, computer sounds, enemy footsteps, a variety of "hey" sounds for each enemy char.
You know the problem with the listener, the falloff parameter is defined for the listener and not for each sound, so it can be pretty hard to mix it right. But I agree, it needs a plot. Currently it's absolute nonsense, no puzzle, no quest or challenge. But of course this is only a tech demo with a bad sound mix. Mainly exposing the new FX, including the usage of the lightbeams-in-dursty-air meshes we were talking about some time ago. And the water as well.
BTW a lot of people found Secret of Manes and Operation enduring Pretzel too hard and told me to make it easier.
You know the problem with the listener, the falloff parameter is defined for the listener and not for each sound, so it can be pretty hard to mix it right. But I agree, it needs a plot. Currently it's absolute nonsense, no puzzle, no quest or challenge. But of course this is only a tech demo with a bad sound mix. Mainly exposing the new FX, including the usage of the lightbeams-in-dursty-air meshes we were talking about some time ago. And the water as well.
BTW a lot of people found Secret of Manes and Operation enduring Pretzel too hard and told me to make it easier.